These are a really detailed, and useful tile set. But sadly, the colors are a bit too dull for my taste. I hope other people make awesome projects with this.
I think, what both of these tile sets are missing, are small details, that make them believable to be real. They are just very big blobs of one color, without any small detail, or something in there to show it exists there by itself. And is not just there for the sake of it.
Like some rocks and worms in ground. Or clouds and birds in the sky. Cracks and crevices in the house. But most importantly, it is also lacking shadows, and gradients. Nothing is just one color in real life.
You can look at some example assets that are somewhat similar to yours. These are mario like asset They don't have too many details, but they do have enough, to show that they have details.. Or these basic assets That do not have any detail, but the artist has made sure to make it irregular at least.
Thank you for your input. I am just starting out getting in to pixel art as it was the one thing holding me back from my dream of creating a video game throughout the past 20 years, just never had the skill or patience until now lol. I think I understand what you're saying and I appreciate the constructive criticism. I will take that on board and look at more examples to evolve my abilities!
Thanks, I will add that link to the post. I made these to add my contribution to the community. Just starting to learn pixel art and I know before I started, trying to find good templates and placeholder graphics for free is hard. Can't have too many free assets!
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
These are a really detailed, and useful tile set. But sadly, the colors are a bit too dull for my taste. I hope other people make awesome projects with this.
Maybe the updated one is more to your taste? https://synkrowngames.itch.io/bobby-character-and-tileset
Still a little dull but I think it looks way better
I think, what both of these tile sets are missing, are small details, that make them believable to be real. They are just very big blobs of one color, without any small detail, or something in there to show it exists there by itself. And is not just there for the sake of it.
Like some rocks and worms in ground. Or clouds and birds in the sky. Cracks and crevices in the house. But most importantly, it is also lacking shadows, and gradients. Nothing is just one color in real life.
You can look at some example assets that are somewhat similar to yours. These are mario like asset They don't have too many details, but they do have enough, to show that they have details.. Or these basic assets That do not have any detail, but the artist has made sure to make it irregular at least.
Thank you for your input. I am just starting out getting in to pixel art as it was the one thing holding me back from my dream of creating a video game throughout the past 20 years, just never had the skill or patience until now lol. I think I understand what you're saying and I appreciate the constructive criticism. I will take that on board and look at more examples to evolve my abilities!
We're all aspiring gamedevs here. You should join some communities on discord.
I recommend you to add "8x8" and "16x16" tags
Metadata done and tags updated. Thanks for your help. That was very good of you
You chose CC-BY4 license in metadata but wrote in the description CC0. What is correct?
Lol I thought that was the right one. Should be the right one now
So is it CC0?
If that means license is for anyone to use without copyright then yes. Its open source
You can read about all the cc license here. CC0 is just a way to say work is public domain
Thanks, I will add that link to the post. I made these to add my contribution to the community. Just starting to learn pixel art and I know before I started, trying to find good templates and placeholder graphics for free is hard. Can't have too many free assets!
In this case you should also add license metadata. Read here how to do it
Oh that is interesting. I will have a look at that